Init: +4. Senses: low-light vision; Perception +6. Ac: 20, touch 14, flat-footed 16 (+6 armor, +4 Dex).
Hp: 47 (5d10+15).
Fortitude: +7. Reflex: +6. Will: +1; +2 vs. enchantments, +1 vs. fear. Defensive Abilities: bravery +1. Immune: sleep.
Speed: 30 ft.. Melee: mwk elven curve blade +8 (1d10+3/18–20). Ranged: mwk composite longbow +10/+10 (1d8+5/×3). Special Attacks: weapon training (bows +1). Strength: 14. Dexterity: 18. Constitution: 14. Intelligence: 15. Wisdom: 8. Charisma: 10.
Base Attack: +5. Cmb: +7. Cmd: 21.
Feats: Deadly Aim, Point-Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (composite longbow), Weapon Specialization (composite longbow).
Skills: Climb +5, Craft (bows) +8, Handle Animal +8, Perception +6, Stealth +6, Survival +3, Swim +5.
Languages: Common, Elven, Gnome, Orc. Special Qualities: armor training 1, elven magic, weapon familiarity. Combat Gear: +1 arrows (5), potion of bear's endurance, potion of cure moderate wound, alchemical silver arrows (5), cold iron arrows (5). Other Gear: masterwork breastplate, masterwork composite longbow (+2 Str) with 35 arrows, masterwork elven curve blade, cloak of resistance +1, masterwork artisan's tools, riding dog, 67 gp.
Tactics
Before Combat The fighter drinks his potion of bear's endurance and finds a prime location for an ambush.
During Combat The fighter keeps his distance and fights at range, sending his dog to harry foes that approach.
Base Statistics Without bear's endurance, the fighter's statistics are
hp 37
Fort +5
Con +10.
Cautious archers are adept at hit-and-run tactics and ambushes.
Danathel Yessillion
Danathel prefers to fight from afar. He counts on brutes to hold the line while he picks and chooses targets from a safe perch up in a tree.